Increasing Vocabulary of Pupils Using Didactic Games
Keywords:
Perception, intuition, memory, thinking, speech, spiritual and moral, mental, physical and aesthetic education, motive, educational and cognitive motiveAbstract
The article reflects on the use of didactic games, plot games, role-playing games, business
games, dramatic games and innovative forms of education with an innovative character
in order to strengthen the educational and cognitive activity of students in modern
conditions, improve the quality and effectiveness of training
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Published
2022-10-20
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
How to Cite
Increasing Vocabulary of Pupils Using Didactic Games. (2022). Eurasian Journal of Learning and Academic Teaching, 13, 53-56. https://geniusjournals.org/index.php/ejlat/article/view/2528









