Increasing Vocabulary of Pupils Using Didactic Games

Authors

  • Surmaxon Ismailova Andijan State University Faculty of Pedagogy Senior teacher of The Department of methods of primary education

Keywords:

Perception, intuition, memory, thinking, speech, spiritual and moral, mental, physical and aesthetic education, motive, educational and cognitive motive

Abstract

The article reflects on the use of didactic games, plot games, role-playing games, business
games, dramatic games and innovative forms of education with an innovative character
in order to strengthen the educational and cognitive activity of students in modern
conditions, improve the quality and effectiveness of training

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Published

2022-10-20

Issue

Section

Articles

How to Cite

Increasing Vocabulary of Pupils Using Didactic Games. (2022). Eurasian Journal of Learning and Academic Teaching, 13, 53-56. https://geniusjournals.org/index.php/ejlat/article/view/2528