Gamification And Exergaming In Physical Education: Enhancing Students’ Motivation, Engagement And Physical Literacy

Authors

  • Toshpulatova Aziza Toyirovna Lecturer (PhD), Samarkand Branch of the Institute for Retraining and Advanced Training of Specialists in Physical Culture and Sports

Keywords:

Physical education, gamification, exergaming

Abstract

This article examines gamification and exergaming as modern pedagogical tools for improving students’ motivation, engagement and physical literacy in physical education. The relevance of the topic is determined by the need to make physical education lessons more inclusive, emotionally meaningful and responsive to the learning style of today’s schoolchildren. The article argues that game-based tasks, team missions, achievement systems, role distribution, movement challenges and digital exergames can transform physical education from a set of repetitive exercises into a purposeful learning environment. Special attention is paid to psycho-pedagogical mechanisms such as autonomy, competence, social relatedness, novelty, positive emotions and the experience of success. The paper also discusses methodological conditions for effective use of gamification: clear educational goals, age-appropriate rules, safety, fair participation, differentiated tasks and reflective feedback. The article concludes that gamification and exergaming should not be treated as entertainment added to the lesson, but as a structured strategy that develops movement competence, confidence, cooperation and a sustainable interest in an active lifestyle

Downloads

Published

2026-06-09

Issue

Section

Articles

How to Cite

Gamification And Exergaming In Physical Education: Enhancing Students’ Motivation, Engagement And Physical Literacy. (2026). Eurasian Scientific Herald, 56, 1-5. https://geniusjournals.org/index.php/esh/article/view/7586