Results Of Teaching English Using Gamification In A Digital Period

Authors

  • PhD, Associate professor, Shavkieva Dilfuza Shakarboevna Gulistan state university Uzbekistan

Keywords:

Digital, motivation, stimulate, creative

Abstract

Digital educational resources are modern technical tools, which are designed to improve and improve the quality of students’ knowledge. The inclusion of these resources in the educational process forms positive learning motivation of students, stimulates creative cognitive activity, the need for independent education.

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Published

2024-10-30

Issue

Section

Articles

How to Cite

Results Of Teaching English Using Gamification In A Digital Period. (2024). Eurasian Journal of Humanities and Social Sciences, 36, 27-30. https://geniusjournals.org/index.php/ejhss/article/view/6412